Research
Knowing that my taste in boardgames matches those of my social circle, I persuaded them to serve as my target audience to test my iterations on.
I began with the simplest form of prototype, played it with a friend and afterwards asked for their feedback. Usually there were multiple adjustments I thought up after such feedback, so I wrote them down.
Every time I implemented only one adjustment, tested it again and either rejected or kept the adjustment. Then I would proceed to the next adjustment. A long trajectory but it gave me deep insights about what game mechanics worked well, which did not and why.
Having tested innumerable iterations with this set group of friends, I really owe them a special thanks here:
Jan Schreuder
Toon Schakelaar
Niels Kroon
Arjen Duits
Stephanie Hickson
Tim Duits
Janne Lambermont
Ivo van Schagen
Bonnie Hop
Marck van Dijk
Santiago de Graaff
Daniel Schotsborg